Get Ready for Unicorn Cup 2025!
Greetings, swords friends! We are pleased to announce that the second iteration of our official tournament will be held on January 18th, 2025. Registration is OPEN NOW!!!, so please purchase both a general registration and a tournament registration to fight for fabulous prizes. They’ve been split up to allow you to …
Purchase multiple tournament registrations without paying the registration fee multiple times.
Get on multiple wait lists at the same time as registration for tournaments that are still open.
The Tournaments!
Hilt and Helm Fencing Club’s second iteration of the Unicorn Cup will have the following divisions:
Open Longsword
When: 9:00 am to 12:00 pm
Number of Entry Slots: 0/42
Who May Enter: Anyone with appropriate gear.
Fashion Show!!
When: 12:30 pm to 1:00 pm
Number of Entry Slots: As many as desired
Who May Enter: Anyone with elegant gear to show off!
Open Saber
When: 1:00 pm to 3:30 pm
Number of Entry Slots: 2/21
Who May Enter: Anyone with appropriate gear.
Open Rapier and Dagger
When: 4:00 pm to 6:30 pm
Number of Entry Slots: 4/21
Who May Enter: Anyone with appropriate gear.
The Schedule
8:00 AM - 9:00 AM: Registration
9:00 AM - 12:00 PM: Open Longsword
12:00 PM - 12:30 PM: Lunch
12:30 PM - 1:00 PM: Fashion Show
1:00 PM - 3:30 PM: Open Saber
4:00 PM - 6:30 PM: Open Rapier and Dagger
7:00 PM - 11:00 PM: After Party, Location TBD
The Cost
The cost of attendance is $40 base registration + $40 per division in which you choose to participate. You may participate in as many of the 3 divisions as you want, but you must purchase a ticket for each one.
A week before the tournament, base registration will go up to $60, so don’t hesitate!
Volunteers
We are also looking for people to volunteer as judges and table staff. Everyone who volunteers gets $20 in swag cash at the event; back up judges will get $10 if they aren’t utilized and $20 if they are. All volunteers will be required to attend an online meeting before hand so that they can get training and orientation prior to the event. If you’re interested, please email us at hiltandhelm@gmail.com.
The Venue
Estelle S. Campbell - Boys & Girls Club of Western PA
Address: 4600 Butler St, Pittsburgh, PA 15201
Parking: There is a parking lot in the back behind the venue, but there is plenty of free street parking on Butler Street wherever you don’t see a meter. There is a small lot outside of the venue where we can drop off equipment and find parking later.
Gear Drop-Off Location
Parking Lot
The Food
Light refreshments will be served during the alloted time for lunch. However, the venue is in the heart of Lawrenceville, one of the hottest, most hip neighborhoods in all of Pittsburgh. Below are a short list of restaurants that are within 10 minutes walking distance of the venue.
For dinner, we will hold an after party. Details TBD!
Equipment
This section explains the equipment required for each weapon set. All fighters will be examined prior to start of the pools to ensure they are in compliance.
Required Gear
Fencing Helmet with back of the head protection
Gorget
Padded Fencing Jacket
Heavy Fencing Gloves (Longsword) or Light Fencing Gloves (Saber, Rapier and Dagger)
Forearm/Elbow Protection
Groin Protection (we won’t look but for your sake it better be there)
Knee/Shin Protection
Before the Fighting Starts
Each fight will consist of 2 two fighters facing off against each other. All fighters will be in one of these statuses throughout the tournament.
Fighting Now - 2 people are currently in the ring fighting.
On Deck - 2 people who will be fighting after the people that are “fighting now” are done. If you take too long (5 minutes), both fighters will lose and we will move on to the next group of fighters.
In the Hole - 2 people who will be fighting after the next 4 people are done. Be prepared to step in when the time is appropriate.
Sitting around - Everyone else in the pool. Relax, but don’t get too comfortable. You could be “On Deck” or “In the Hole” at any moment so keep an ear out. If you’re going to step outside or use the rest room, let someone know.
Structure of a Match
At the start of each match, each fighter must keep one foot on the corner matching their assigned color until the director calls “Fight!”
The match will continue on a 3 minute non-stopping clock except if
The director pauses the clock to discuss a score.
A safety halt is called.
When a judge sees a quality hit land, they will call “Point!”
When the director sees a quality hit land, they will call “Halt!”
Judges will lower their heads.
Fighters will stop fighting and return to their sides.
The director will say “Judges!” and the judges will show their scores.
If a judge sees a strike to the arm/leg, they will raise the hand of the team who scored the point to the side.
If a judge sees a strike to the head/torso, they will raise the hand of the team who scored the point above their head.
The director will adjudicate points as they and the judges can agree.
If all judges and the director agree, points are allotted as the collective sees it.
If the director and at least 1 judge agree, points are allotted as they see it.
If neither the director nor any of the judges can agree, the match is reinitiated.
Scoring
Competitors have a health bar that starts with 10 points. All points scored by a fighter will be deducted from their opponent’s health bar.
Head/Torso = 2 Points
Arms/Legs = 1 Point
Whichever fighter has a larger health bar at the end of 3 minutes or reduces their opponent’s health bar reaches 0 wins.
Winners of the match will receive the 10 points plus the difference between their score and their opponent’s.
Losers will receive points equal to their remaining health bar.
If both fighter’s health bar becomes depleted during pools, they both lose and neither is awarded points.
If both fighter’s health bar becomes depleted during elims, that will trigger sudden death. The winner will be the first to perform a clean hit on their opponent.
During the Fighting
Only a “Quality Hit” (defined further in “Da Rules”) will be considered viable means of pausing a match. While paused the time will continue but we’ll try to keep the adjudication as brief as possible.
During the match, fighters may not pass the outside of the blue line closest to the edge of the ring or past the blue lines on either side of the alley.
Doing so once will be counted as a “ring out “and will reset the match.
Doing so twice will be counted as a yellow card and a warning.
Doing so three times will result in the offending fighter losing the match.
Excessive use of force will result in a yellow card. Points can not be scored in the same action that yields a yellow card.
Hitting the back of the head with sufficient force will result in a red card and lose the match for whomever made the blow.
2 yellow cards for the same offense will result in a red card which will cause the fighter to lose that match.
2 red cards for the same offense will cause the offending fighter to be barred from the rest of the tournament.
Quality Hits
A quality hit is performed with the weak of the blade to a valid target by either
a thrust with sufficient force that it would penetrate an unprotected body part if the blade were sharp
or a cut that rotates at least 30 degrees with intention to inflict bodily harm
or a slice that travels at least 1/3rd of the blade’s length
Pommel Strikes are also considered quality hits if and only if they meet the following criteria
The fighter presents the clear capability to perform a pommel strike by raising their pommel in the air above the opponent’s mask.
Does not actually make hard contact with the opponent’s mask. If the director feels the strike was done too hard, the point will be thrown out and the offender given a red card for excessive force. Is this subjective? Yes. So err on the side of caution if you don’t want to be yelled at.
Shouts one of following words to demonstrate their intention:
Bonk!
Pow!
Bam!
Boop!
Other equally humorous words will be considered on a case by case basis.
In-Tempo Hits and Doubles
Instead of using tempo to determine who hit first, once hit a competitor has one step and one swing of their sword to land their blow for it to count as a double. This means that if you go in for an attack, you better guard as you retreat or else your point will turn into a double. If the hit lands, this counts as a double and both scores will be deducted from the appropriate health bar. So if blue fighter thrusts the chest and gets hit on the hands, blue fighter loses one health point but orange loses two.
Valid Targets
Any quality thrust or cut to a target above the ankle will be considered valid. No strikes to the back of the head will be considered valid and any such strikes will result in a yellow card.
Grappling
Grappling will be allowed; however, both fighters have approximately 5 seconds to resolve the grapple in a quality hit.
Take Downs
Take downs (neither their set up nor their execution) are not permitted. We have hard wood floors and they are not conducive to having people get thrown on them.
Pocket Sand
Expressly forbidden.
Coaches/Specators
If you would like to have someone coach you during the fight, that is fine; however, when fight is called, they MUST step away from the ring. If they get in the way of a judge, that is a yellow card for YOU. If they do it twice, that is a red card and YOU will lose the match. If either you or the coach argue with the directors that will result in a black card and you will be ejected from the tournament.
Similarly if any spectators are behaving with disorderly conduct, the director will issue a warning. If they have to tell the spectators a second time, the person(s) will be asked to leave the venue.
If anyone argues with the director or the event staff, this will result in a ban from the next tournament. This can apply both fighters, coaches, or spectators. If any clarification is needed the differences between arguing and a respectful conversation, please reach out to us at hiltandhelm@gmail.com before the tournament so we can get on the same page.
Ring Construction
Tournament Layout
The Fashion Show
All fighters who wish to be judged in the fashion show must register by 12 pm. To register, you’ll be asked to fill out an index card with your name, club affiliation, and a quippy introduction that will be read as you walk down the red carpet. Once everyone has been gathered, you’ll be given an order in which you’ll appear and be ushered off stage. Promptly at 12:30 PM, fighters will walk down the red carpet as they are introduced by the announcer, strike a pose in front of the judges, and walk back up the red carpet so the next person can be called. All fighters will be judged on 4 categories:
Color - How well does your kit stand out from the normal HEMA black?
Uniqueness - Is this a kit that can be bought off the rack, or does it showcase your personality and individuality?
Theme - Does your kit have a theme of some sort? Does it tell a story? Does it have a unifying motif?
Toughness - Is your kit able to withstand tournament level combat or are you merely cosplaying?
Fighters will be given a score from 0 to 100 by a panel of 3 or 4 judges in each category. Audience enthusiasm for your kit will account for an additional 100 points. Whoever has the highest score out of a possible 2000 Points will be crowned “The Most Elegant Fighter in All of Pittsburgh!!!”
Directors Notes
Be decisive
6 pools of 5 in open
4 pools of 8 in gender minority and invitational longsword
Don’t have time to over think!
When in doubt, throw it out. Make them fight another bout
Only consult the judges (in a huddle) if necessary.
Stopping the clock for non-emergencies costs time
Use your discretion
You’re a director!
I trust your judgement!
I’ll back you up!
Penalize fighters who mozy into the ring
We have boards that show who’s fighting next
If you have to wait more than 60 seconds, give them a red card.
Yellow Cards
Yellow Card = Warning
Yellow cards don’t transfer from match to match
2 yellow cards for same offense = red card
Yellow Card-able offenses Presenting back of the head
Repeatedly ringing out because they aren’t paying attention
Kiting the ring to abuse ring out rules
Engaging in unsafe behavior
Red Cards
Red Card = Serious Rule Violation
2 red cards for any offense = black card
Red cards DO transfer from match to match
Red Card-able offenses
Hitting off target areas with force (accidentally)
Bad mouthing the director or judge
Hitting after halt has been called
Making the director wait more than 1 minute to get a fight started
Black Cards
Black Card = Immediate Ejection from the tournament!
Use with Caution
Black Card-able offenses
Egregious Red Card-able offense
Judge Notes
If you have any questions or concerns regarding “Da Rules” please feel free to message us at hiltandhelm@gmail.com.
Frequently Asked Questions
Question 1:
I have questions about registration!
Answer 1:
This page will be updated with information about registration soon!
Question 2:
Can my child participate in the tournament?
Answer 2:
The short answer … is that as long as they are 14 or older and you as a parent consent to their entering … then yes, they may fight in the tournament. Our insurance allows us to have under age combatants so long as we utilize a waiver system which has the parents sign on the same document as the kids (which we do) so their age won’t be a problem.
The long answer (to the parents) is that they will be in a longsword fencing tournament with grown ass adults. We don’t have a junior division. As long as they have fought with adults before and know what they are getting themselves into I’ll allow them to compete.
The other long answer (to the aforementioned grown ass adults) is that you may be fighting against a teenager. You should have enough control over your weapon to control how hard you hit. Them being in an open longsword tournament does not absolve you of swinging like a cave man (or woman, however you prehistorically self identify). If you use too much force you will be given a yellow card and if you do it too often you will be thrown out of the tournament. Remember, we’re fighting our friends not our enemies out there. Lets all leave this tournament as healthy as we entered it.
Question 3:
What happens if I want a refund?
Answer 3:
You have until 11:59 pm on Jan 17th to request a refund.
Question 4:
What if it snows?
Answer 4:
If it snows and you can’t make it to the tournament for safety reasons, you will be issued a refund as long as you contact us at hiltandhelm@gmail.com on the day of the tournament. If it snows and no one can make it, we will reschedule the tournament as soon as possible. If you can not make it to the new date, you will be issued a refund.